The Pilot cards

NameImageRarityTypeCostDescription
Automated RefinementSpecialPowerUpgrade 5 random cards in your deck.
Bit MiningSpecialPowerGain 200 Gold.
BlockSpecialPowerGain 5 (20) Block.
Boot: BerserkerSpecialPowerAt the start of each combat, Gain 3 Strength for that turn.
Boot: HoarderSpecialPowerAt the start of each combat, Shuffle 2 Miracle+ into your draw pile.
Boot: PacifistSpecialPowerAt the start of each combat, Gain 9 Temporary_HP.
BufferSpecialPowerGain 1 Buffer.
Card RewardSpecialPowerGain 1 additional (an extra) card to choose from next card (not to choose from next card)reward (at the end of this combat).
Common LeftoversSpecialSkillPermanently evolve a random common or basic card in your deck and all its copies. stslib:Fleeting.
CurseSpecialPowerAdd a random Curse to your deck.
DamageSpecialPowerDeal 5 (20) damage to ALL enemies
Demonic FuelSpecialPowerAt the start of your turn, gain 1 Strength.
DexteritySpecialPowerGain 1 (2) Dexterity.
Directive: Arms RaceSpecialPowerAt the end of your turn, Gain 1 strength. (up to 3 times)
Directive: MaintenanceSpecialPowerAt the end of your turn, ThePilotCharacter:Repair 1 durability to a random ThePilotCharacter:Equipment in your hand.
Directive: StockpileSpecialPowerAt the end of your turn, Gain 1 Block for every 2 cards in your hand.
EnergySpecialPowerNext turn, (not Next turn,)Gain [E] ([E] [E] [E]).
Fortress ProtocolSpecialPowerBlock is not removed at the start of your first 2 turn.
FrailSpecialPowerGain 2 Frail.
GoldSpecialPowerGain 20 (60) Gold.
HealSpecialPowerHeal 2 (6) HP.
Lose EnergySpecialPowerLose all your energy.
Lose GoldSpecialPowerLose 30 Gold.
Lose HPSpecialPowerLose 8 HP.
Lucky CacheSpecialPowerObtain 2 relics.
No BlockSpecialPowerYou cannot gain Block from cards for the next 2 turns.
Node: Memory UpgradeSpecialPowerIncrease your hand size by 2.
Node: Power SupplySpecialPowerGain [E] at the start of your first 2 turns.
Node: Processing UnitSpecialPowerWhenever you use the Scry button, Scry 1 additional card.
Null EntrySpecialPowerStart each combat with 2 Buffers.
Plated ArmorSpecialPowerGain 2 (4) Plated Armor.
PotionsSpecialPowerObtain a (!M!) random potion(s).
Rare LeftoversSpecialSkillPermanently evolve a random rare card in your deck and all its copies. stslib:Fleeting.
ReinforcementsSpecialPowerEnemies start with 15% less HP.
RelicSpecialPowerGain a random relic.
Runic ProgrammingSpecialPowerStart each combat with 3 Artifact.
ScavengeSpecialPowerAdd 1 (2) random ThePilotCharacter:Scavenge cards into your Draw Pile.
ScrapSpecialPowerAdd a (2) Scrap to your deck.
ScrySpecialPowerScry 3 (8).
StrengthSpecialPowerGain 1 (2) Strength.
StunSpecialPowerStun the target.
Uncommon LeftoversSpecialSkillPermanently evolve a random uncommon card in your deck and all its copies. stslib:Fleeting.
Upgrade ChassisSpecialPowerRaise your Max HP by 20.
UpgradesSpecialPowerPermanently upgrade a basic Strike or Defend (random card) in your deck. (not.)
VulnerableSpecialPowerGain 2 Vulnerable.
WeakSpecialPowerGain 2 Weak.
MeltCommonStatus1Retain. Exhaust.
Cover FireBasicAttackDeal 6 (8) damage to ALL enemies. Deals double damage to the target.
DefendBasicSkillGain 5 (8) Block.
Defense AlgorithmBasicSkillGain 5 (7) Block for each enemy in combat.
StrikeBasicAttackDeal 6 (9) damage.
BunkerSpecialSkill0Retain. (Counts twice as Bastion.)ThePilotCharacter:Echo: Exhaust.
InfernoSpecialSkill0Retain. (Counts twice as Ignition.)ThePilotCharacter:Echo: Exhaust.
Junk PitSpecialSkill0Retain. (Counts twice as Scavenge.)ThePilotCharacter:Echo: Exhaust.
Omega FormSpecialSkill0ThePilotCharacter:Echo: Permanently evolve a card in your deck and all its copies. Exhaust.
Prototype: AlphaSpecialAttack0Deal 13 damage. ThePilotCharacter:Echo: Gain 1 Ritual, ThePilotCharacter:Fuse and Exhaust.
Prototype: DeltaSpecialSkill0Gain 13 Block. ThePilotCharacter:Echo: Gain 1 Intangible, ThePilotCharacter:Fuse and Exhaust.
Select TargetSpecialSkill2Ethereal. Apply ThePilotCharacter:Target. If the enemy is already Targeted gain 2 (4) Vigor. Exhaust.
Strong ModuleSpecialAttack0Deal 7 damage. ThePilotCharacter:Echo: Gain 1 Strength,ThePilotCharacter:Fuse and Exhaust.
Swift ModuleSpecialSkill0Gain 7 Block. ThePilotCharacter:Echo: Gain 1 Dexterity, ThePilotCharacter:Fuse and Exhaust.
AccelerationCommonSkill0Next turn, Gain [E] ([E]). ThePilotCharacter:[#03befc]Echo[]: Discard 1 card to ThePilotCharacter:Charge 2 for each [E] spent this turn.
Broken BatteryCommonSkillThePilotCharacter:Consumable. (4/4 ((7/7) uses left) Gain 7 (11) ThePilotCharacter:Capacity. ThePilotCharacter:Charge 7 (11). Exhaust.
Combustion RoundsCommonAttackDeal 10 (14) damage. Shuffle a Dazed into your draw pile.
EMP GrenadeCommonAttackDeal 7 damage. Deals an additional 3 (5) damage for each ThePilotCharacter:Equipment in hand.
Field BubbleCommonSkillThePilotCharacter:Consumable. (4/4 ((7/7) uses left) Reduce ALL damage received by 5 (8) this turn. Exhaust.
Fire SupportCommonAttack0Apply ThePilotCharacter:Target, Scry: Deal 4 (6) damage. ThePilotCharacter:Discard: ThePilotCharacter:Repair 1 durability.
FlashCommonSkillApply 1 (2) Weak to ALL enemies.
GrenadesCommonSkillThePilotCharacter:Consumable. (4/4 ((7/7) uses left) At the end of 2 turns deal 14 (19) damage to ALL enemies. Exhaust.
Heavy ShieldCommonSkill0TurnEnd: Gain 4 (7) Block. Gain 1 Weak.
MaintenanceCommonSkill0Gain 7 (9) Block. ThePilotCharacter:Echo: Discard 1 card to Gain 7 (9) ThePilotCharacter:Capacity.
NFTCommonSkillGain 7 (11) Block. Gains 2 less Block for each NFT you have during combat.
Preemptive StrikeCommonAttackDeal 6 (9) damage. Scry 3 (4).
Rocket PunchCommonAttack0TurnStart: Gain 3 (5) Vigor. TurnEnd: Deal 5 (6) damage to ALL enemies.
Rusty BladeCommonAttack0ThePilotCharacter:Equipped, TurnStart: Deal 5 (8) damage. Apply Poison equal to missing durability.
Sharp ScrapCommonAttack0Deal 4 damage. ThePilotCharacter:Echo: Gain 3 Vigor, ThePilotCharacter:Fuse and Exhaust.
Spare PartsCommonSkillThePilotCharacter:Consumable. (3/3 ((5/5) uses left) ThePilotCharacter:Repair 3 (4) durability to ALL ThePilotCharacter:Equipment. Exhaust.
Tesla CoilCommonAttack0TurnStart, End: Deal 4 (6) damage. GainCharge: ThePilotCharacter:Repair 1 durability.
ThrustersCommonSkillScry 2 (3). ThePilotCharacter:Charge 6 (9). Gain [E] . Next turn, Lose [E] .
Tough ScrapCommonSkill0Gain 4 Block. ThePilotCharacter:Echo: Gain 1 Thorns, ThePilotCharacter:Fuse and Exhaust.
Volatile BatteryCommonSkillThePilotCharacter:Charge 3 (4) for each copy in your deck. ThePilotCharacter:Ejected: Add a copy of this card to your discard pile.
Arc Blaster Mk-1UncommonSkillThePilotCharacter:Charge 6 (11). ThePilotCharacter:Ejected: Upgrade. Can be upgraded any number of times.
BeaconUncommonSkill0Gain 4 (7) Block. ThePilotCharacter:Echo: Add a random Bastion card into your Discard Pile.
Burning PayloadUncommonAttackDeal 4 (6) damage twice. Add a Melt to your hand and a copy of this card to your discard.
Combo BreakerUncommonSkillEthereal. (not Ethereal.) ThePilotCharacter:Charge 3 (4). ThePilotCharacter:Ejected: Double this card's ThePilotCharacter:Charge.
CoolantUncommonSkill0(ThePilotCharacter:Deploy.)Play Status: Exhaust it. Gain 2 (3) Vigor. Gain [E].
Coupon StampUncommonAttackDeal damage equal to 2 (3) times the number of shop purchases.
CryostasisUncommonSkillGain 4 (8) Block. Block is not removed at the start of your next turn.
Data CacheUncommonSkillGain Block equal to half (not half)the energy spent since last use.
Defense MatrixUncommonSkill0Gain 7 (12) ThePilotCharacter:Capacity. ThePilotCharacter:Echo: Discard 1 card to Gain Block equal to half your ThePilotCharacter:Charge.
DispenserUncommonSkillThePilotCharacter:Consumable. (3/3 ((6/6) uses left) Obtain a random potion. Exhaust.
Duct TapeUncommonAttack0ThePilotCharacter:Echo: Deal 3 (5) Damage. Whenever you play a Trait card, return this to your Hand.
EfficiencyUncommonPowerWhenever an Ejected effect is triggered, Gain 4 (6) Block.
Energy ChamberUncommonAttack0Take, BlockDamage: Increase this card's damage by 4 (6). ThePilotCharacter:Unequipped: Deal 6 (9) damage.
Exposed WireUncommonSkillRetain. Gain [E] [E] ([E]). Gain 7 ThePilotCharacter:Capacity. Exhaust a random card in your hand.
FirewallUncommonPowerWhenever a Status is played or created, gain 3 (4) Block.
FlamethrowerUncommonAttack0TurnEnd: Deal 2 (3) damage to ALL enemies and double this card's damage.
Flash DriveUncommonSkillGain 7 (12) ThePilotCharacter:Capacity. ThePilotCharacter:Ejected: Play a Skill in your draw pile and add a Dazed into your discard pile.
Grappling HookUncommonSkill0ThePilotCharacter:Equipped, ThePilotCharacter:Unequipped: Gain 5 (7) Block. If the last card played was an Attack, gain [E].
Instruction ManualUncommonSkill0ShuffleDrawPile: Gain 8 (12) Block. Shuffle an Insight into your draw pile.
Junk FoodUncommonSkillThePilotCharacter:Consumable. (4/4 ((6/6) uses left) Gain 4 (6) Temporary_HP. Heal 4 (6) HP. Exhaust.
Locked InUncommonSkill0ThePilotCharacter:Charge 8 (10). ThePilotCharacter:Echo: Discard 2 cards to Scry 4 (5).
MetronomeUncommonSkill0TurnStart: Gain 2 (3) Strength and Dexterity for this turn.
Micro MissilesUncommonAttack0ShuffleDrawPile: Deal 3 (4) damage for every 3 cards in your deck.
Poison MinesUncommonSkill0TurnEnd: Apply 2 (3) Poison to ALL enemies for every 2 cards in your hand.
Power BankUncommonSkill0GainCharge: Gain 3 (4) ThePilotCharacter:Capacity. Gain 3 (4) Block.
Power SlideUncommonSkill0ThePilotCharacter:Echo: ThePilotCharacter:Charge 3 (5). Scry: Return this from the discard pile to your Hand.
Quick ReflexUncommonSkillThePilotCharacter:Charge 5 (8). Apply 1 (2) Weak. ThePilotCharacter:Ejected: If you spent less than 5 (7) energy this turn, Gain [E].
ReloadUncommonSkill0Gain 6 (10) ThePilotCharacter:Capacity. ThePilotCharacter:Echo: Discard 1 card to place a card from your discard pile on top of your draw pile.
Scorched CoreUncommonSkillGain [E] ([E]). Gain 5 (6) Block. Add a Melt into your hand.
ShredderUncommonSkill0GainBlock: Gain 1 (2) Thorns for this turn.
Smart GunUncommonAttack0ThePilotCharacter:Equip, Trigger Other ThePilotCharacter:Equipment: Deal 3 (4) damage.
Take CoverUncommonSkillGain 3 (5) Block. Gain 2 (3) Plated Armor.
Thermal SurgeUncommonAttackDeal 8 (11) damage. Exhaust up to 1 (2) card(s) in your hand.
Titanium CasingUncommonSkillGain half (Double) your ThePilotCharacter:Capacity and Block.
Tool KitUncommonSkillThePilotCharacter:Repair 3 (4) durability to ALL ThePilotCharacter:Equipment in your hand. Decrease this by 1 this combat.
Trash CannonUncommonAttack0TurnStart: Deal 5 damage. Removing cards from your deck permanently increases damage by 3 (4) and durability by 1 (2).
Tungsten CoatUncommonSkill0(ThePilotCharacter:Deploy.)LoseHP: Lose 1 less HP.
Crossed WiresRareSkillCounts as Ignition, Bastion, Scavenge. Shuffle 2 random (Upgraded) Trait cards into your draw pile.
Double Or NothingRareSkill0Lose half (all) your Block. ThePilotCharacter:Echo: ThePilotCharacter:Charge equal to half (Double) your current (not current)ThePilotCharacter:Charge.
DrillRareSkill0TurnEnd: Gain 8 (12) Gold. CombatEnd: Add a Scrap to your deck.
Energy BurstRarePowerEvery time you shuffle your draw pile, ThePilotCharacter:Charge equal to half (not half)your deck size.
Fail SafeRareSkill0OnDeath: Heal to 10 (30)% of your Max HP instead.
Favorable TerrainRareSkillChoose one: Inferno (*Inferno+), Bunker (*Bunker+) or Junk Pit (*Pit+). Add it to your hand. Exhaust.
Feedback LoopRarePowerWhenever you apply a Buff or Debuff, deal 3 (4) damage.
Gacha PullRareSkillLose 20 (30) Gold to pick 1 of 2 (3) rewards or drawbacks.
Ignition ProtocolRareAttackDeal 12 (16) damage and apply 2 Vulnerable to ALL enemies, Add a Melt to your hand.
Lost And FoundRareSkillGain [E] [E] ([E]). Decrease the energy gained by 1 this combat.
Self DestructRareAttack0ThePilotCharacter:Echo: Exhaust any ThePilotCharacter:Equipment in hand. Deal 7 (10) damage to ALL enemies for each one. Exhaust.
Tactical VisorRareSkill0(ThePilotCharacter:Deploy.)TurnStart: Scry 3. Gain [E].
Take AimRareSkill0Shuffle your discard pile into your draw pile. ThePilotCharacter:Echo: Scry 7 (12) then ThePilotCharacter:Charge 3 for each card discarded. Exhaust.
VirusRareSkillPlay the top 2 (3) cards of your draw pile. Gain Vulnerable.

The Pilot relics

NameImageTierPoolDescriptionFlavor
LightbulbStarterThepilot_character_colorAt the start of each combat, Scry5.A large lightbulb. It's the sun.
Runic EngineStarterThepilot_character_colorWhen you obtain a Key, choose an ThePilotCharacter:Augment.The runes are indecipherable. But somehow, it still works.
Oil CanCommonThepilot_character_colorWhenever you trigger an ThePilotCharacter:Equipment, gain 1Block.The forbidden beverage.
SchematicsCommonThepilot_character_colorHeal 10 HP when repairing at Rest Sites. You can now repair 2 additional ThePilotCharacter:Equipment.Step 1: Build thing. Step 2: ??? Step 3: Profit.
AI-Fied HandUncommonThepilot_character_colorWhenever you play a Power, play the top card of your draw pile.Replaces Mummified Hand.
Recycling BinUncommonThepilot_character_colorWhen adding cards into your deck, you may Recycle instead. Every second time you recycle, add a Scrap to your deck.Non perishable files go in a different container.
Security CameraUncommonThepilot_character_colorWhenever you swap your ThePilotCharacter:Target apply 1Vulnerable.Now recording at 144p.
Memory CardRareThepilot_character_colorYou can now add ThePilotCharacter:Deploy to a card at Rest Sites. (up to 3 times)Ah... I can see into your mind... You like Castlevania. don't you?
Unceasing BottomRareThepilot_character_colorWhenever you use the Play button and your hand is full, discard 1 card.Replaces Unceasing Top.
Necronomicon.pdfSpecialThepilot_character_colorWhenever you play a Curse, your next card is played twice. When you take this relic, become Cursed.Replaces Necronomicon.
Empty DiskBossThepilot_character_colorGain 1 potion slot. Raise your Max HP by 8. Increase your maximum hand size by 4.Finally! can't wait to play... Slice the Tower 2?
MotherboardBossThepilot_character_colorThe first time you play an ThePilotCharacter:Equipment each turn, gain [E] .Crafted with 3 copper cables and 1 iron plate
Pyramid SchemeBossThepilot_character_colorIncrease your maximum hand size by 2. At the end of your turn, Retain up to 2 cards.Replaces Runic Pyramid.
RGB LEDBossThepilot_character_colorReplaces Lightbulb. At the start of each combat, Scry10.5BCEFA F5A9B8 FFFFFF F5A9B8 5BCEFA.
Scheduled UpdateBossThepilot_character_colorGain [E] at the start of your turn and swap your Target to a random enemy. ChangeTarget costs 2 more.Please wait... Estimated time: 7 years.
Snecko AIBossThepilot_character_colorGain [E] at the start of your turn. Start each combat ThePilotCharacter:Hacked.Replaces Chemical Snecko Eye.
Chemical YShopThepilot_character_colorWhenever you use the Scry button, Scry 1 additional card.Replaces Chemical X.
Cooling FanShopThepilot_character_colorScrying Status cards Exhausts them.Frost-cooling technology at it's prime.
Strange ForkShopThepilot_character_colorWhenever you trigger an Equipment, it has a 25% chance to not lose Durability.Replaces Strange Spoon.

The Pilot potions

NameImageRarityDescription
Equipment PotionCommonChoose 1 of 3 random Equipment cards to add to your hand.
Charge PotionUncommonScry 5 then Charge 3 for each card discarded.
Snecko GreaseRareGain 5 Energy and Hacked. Replaces SneckoOil

The Pilot keywords

NameDescription
[#03befc]Discard[]Whenever you manually discard a card from your hand during your turn.
[#03befc]Echo[]Can be played a second time for a different effect.
[#03befc]Ejected[]Whenever is manually discarded from your hand or draw pile, Scry included.
[#03befc]Equipping[]The first time you play an equipment during your turn.
TargetALL cards target this enemy. Only one enemy can be Targeted at a time.
[#03befc]Unequipping[]The second time you play an equipment and is discarded.
AugmentAugments are permanent character upgrades unlocked during your run.
BarricadeBlock is not removed at the start of your turn.
Trait: BastionBastion defends you with Block and various buffs.
CapacityCharge cannot fall below your Capacity at turn end.
ChargeDeals damage at the end of your turn. If this kills, keep half of your Charge.
ConsumableHas a limited amount of uses. When depleted, remove this card from your deck.
CrossWireAggression, Defenses and resources... Something went wrong here.
DeployLose [E] to play this at combat start, if you have no energy shuffle a Void into your draw pile instead. Replaces Innate.
EquipmentNot discarded at end of turn. Loses 1 Durability when triggered, Exhausts at 0. Play a second time to unequip.
FusingFuse 3 cards of the same rarity to permanently combine them into a stronger card.
HackedWhenever you use the Scry button, Scry 1 less card.
Trait: IgnitionIgnite effects deal damage and grant Strength.
Plated ArmorAt the end of your turn, gain Block equal to your plated armor. Unblocked attack damage reduces Plated Armor by 1.
RepairIncrease the durability of an equipment.
Trait: ScavengeScavenge rewards with extra gold, scrap and loot.
TraitAt the end of your turn if you have one or more Traits in hand, trigger escalating effects based on how many you hold.

The Pilot creatures

NameImageTypeHP
the PilotPlayer61-68